Games developers are involved in the creation and production of games that range from computer, hand held, console and arcade games to games on the internet, mobile phones and other wireless game applications. Their work involves either design (including art and animation) or programming.

Games development is a fast-moving, multi-billion pound industry. The making of a game from concept to finished product can take up to three years and involve teams of up to 200 professionals. There are many stages, including creating and designing a game’s look and how it plays, animating characters and objects, creating audio, programming, localisation, testing and producing.

So, you want to work in the games industry?Don't know where to start? Well, you're in the right place.

We can guarantee you a job in games, There are different options you have that can increase your chances of getting you your dream job.We train in you in the latest technologies were you can put in your taste and interest and build your successful career in game industry.

Is this role right for me?


Any candidate with the specific interest and willing to learn to make it to the game career is apt for the role. Once trained they will have the following attributes but not limited to of a game programmer

  • Have knowledge in AS3,Unity3D and other required programming languages
  • Have specific platform experience, e.g. Android,IOS etc
  • Have a good understanding of game play
  • Be systematic and highly organized
  • Be able to work on your own initiative and as part of a team
  • Have good communication skills
  • Be able to take instruction and work to deadlines
  • Be creative and possess problem-solving skills
  • They test the code and fix bugs, and also develop customised tools for use by other members of the development team.

Games development is an increasingly complex process and large teams of Programmers might be involved in creating a game, some in leadership roles,some working on just one aspect.The trainee get a first hand experience on different life cycles of the project and different roles and gets to know the actual working environment while getting trained by our experienced developers.

What might I earn? The financial rewards for good Programmers are potentially high and their skills are in demand all over the world much happens on the job. What's the best route in?

The most likely route in is to start off by programming as a hobby In applying for work, you will need to be able to demonstrate knowledge of games and what makes a game work. This can include submitting samples of game programming you have developed yourself. Where might the role take me?

It is likely you will start off in a junior position, performing general programming tasks, before specialising or moving into a leadership role. The game development training is done in Unity 3D and As3


Unity 3D

Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies. It is used to develop video games for web plugins, desktop platforms, consoles and mobile devices. It grew from an OS X supported game development tool in 2005 to a multi-platform game engine. Rendering

The graphics engine uses Direct3D (Windows, Xbox 360), OpenGL (Mac, Windows, Linux), OpenGL ES (Android, iOS), and proprietary APIs (consoles). There is support for bump mapping, reflection mapping, parallax mapping, screen space ambient occlusion (SSAO), dynamic shadows using shadow maps, render-to-texture and full-screen post-processing effects.

Unity supports art assets and file formats from 3ds Max, Maya, Softimage, Blender, modo, ZBrush, Cinema 4D, Cheetah3D, Adobe Photoshop, Adobe Fireworks and Allegorithmic Substance. These assets can be added to the game project, and managed through Unity's graphical user interface. The ShaderLab language is used for shaders, supporting both declarative "programming" of the fixed-function pipeline and shader programs written in GLSL or Cg. A shader can include multiple variants and a declarative fallback specification, allowing Unity to detect the best variant for the current video card, and if none are compatible, fall back to an alternative shader that may sacrifice features for performance.


Scripting

The game engine's scripting is built on Mono, the open-source implementation of the .NET Framework. Programmers can use UnityScript (a custom language with ECMAScript-inspired syntax, referred to as JavaScript by the software), C#, or Boo (which has a Python-inspired syntax). Starting with the 3.0 release, Unity ships with a customized version of MonoDevelop for debugging scripts.


Asset Tracking

Unity also includes the Unity Asset Server - a version control solution for the developer's game assets and scripts. It uses PostgreSQL as a backend, an audio system built on theFMOD library (with ability to playback OggVorbis compressed audio), video playback using the Theora codec, a terrain and vegetation engine (which supports tree billboarding, Occlusion Culling with Umbra), built-in lightmapping and global illumination with Beast, multiplayer networking using RakNet, and built-in pathfinding navigation meshes.


Adobe Flash Player

The Adobe Flash Player is freeware software for viewing multimedia, executing rich Internet applications, and streaming video and audio, content created on the Adobe Flash platform. Flash Player can run from a web browser (as a browserplug-in) or on supported mobile devices, but there also exist versions running directly on an operating system intended both for regular users and content developers, denoted with the Projector (or Standalone) and Debugger name suffixes, respectively. Flash Player runs SWF files that can be created by the Adobe Flash Professional authoring tool, by Adobe Flex or by a number of other Macromedia and third party tools. Flash Player was created by Macromedia and now developed and distributed by Adobe Systems after its acquisition.

Flash Player supports vector and raster graphics, 3D graphics, an embedded scripting language called ActionScriptexecuted in ActionScript Virtual Machine, and streaming of video and audio. ActionScript is based on ECMAScript, and supports object-oriented code, and may be compared to JavaScript. Flash Player has a wide user base, with over 90% penetration on internet connected personal computers, and is a common format for games, animations, and GUIsembedded into web pages. Adobe Systems, the developer of Adobe Flash Player, states that more than 400 million of total more than 1 billion connected desktops update to the new version of Flash Player within six weeks of release.


Platforms

Unity3D and AS3 supports deployment to multiple platforms. Within a project, developers have control over delivery to mobile devices, web browsers, desktops, and consoles. Unity also allows specification of texture compression and resolution settings for each platform the game supports.

At Smartway training is provide for Android and IOS platforms